Super Arrow AFK: Skill Combos became a leading title in mobile gaming shortly after its release in November 2022, offering players a variety of skills. However, players are often faced with the difficult choice of identifying the best skill build.
There are a lot of great builds in Super Arrow AFK, but we’ve put together a few Super Arrow AFK skill builds that are perfect for you the next time you decide to take on the RPG. You can also check out our Super Arrow AFK guide.
Super Arrow Afk Skill Build
In the build below, items highlighted in red are more important than those not highlighted in red, and importance order is generally from left to right.
If you don’t have any skills in the red zone, the build may not work properly (in the case of a deck that clears quickly for the first time, it may not work at all, as all 4 skills are the minimum skills for a combo).
Feel free to experiment, especially outside the red zone, to find useful points.
The red outlines on the Power Deck indicate that these sub-skills are essential to be placed in your main deck, with numbered skills such as 1 being the highest damage sub-skill you have and 11 being the lowest damage sub-skill.
This first deck is used for quick clears (killing all enemies at once) in the late game.
There are a number of variations on Radiance’s primary arrow, but Radiance has the widest splash area of all bomb-type moves, making it an ideal choice.
Double Shot should only be used on stages where you can only attack with one attack. Otherwise, if you attack twice, there’s no point in using more projectiles to halve the damage, and it’s a waste of slots.
If you are at the priority tier and really want to go higher tier instead of lower tier, you can remove the double shot and change it to something else you want, like an EXP boost. The ballista can add a gold boost, or if you take a big hit, you can add HP drain.
Drowning Darkness/Raging Wrath are currently buggy, but will be included in the build once the bugs are fixed.
A fast clear deck can be used in Daily Mine. — Simply run up and down the center of the map, casting your mobile attacks, radiance, and basic attack ballistas, staggering them at an appropriate distance. When you see the bottom or top edge of the map, turn around and run in the opposite direction. Repeating one run can get you 2000~2200 kills.
The second deck is great for clearing the mid-game quickly.
Again, all enemies should die in one 1-shot, if not, you are farming too high a stage and should adjust to a lower stage. Casting Dark Flame and Ice Shock with a spear on high angle is better than trying to do the first deck without Rapid Barrier. Simply put, even without Rapid Barrier, the second deck can still clear everything around it at a fairly fast rate, faster than the Radiance of Cluster Bomb without Rapid.
At this stage of the game, you may not be able to clear AOE enough, so add Radiance as the last line, but if you feel that you do not need the additional splash of the Radiance line, you can easily change it to the Ice Arrow line with Drowning Darkness in the first deck. You can also put HP drain on your basic attack if necessary, to use when you are taking too many attacks.
Boss Damage/Promo Build
Drowning Darkness is currently bugged and does not affect other skills, so the 4-line basic variant is not shared at the moment. It is not known when it will be fixed. In the case of promotion, the initial attack will be replaced with the Dark sub-skill Focus Shooting.
The reason is that the initial attack buff is effective on dragons because the damage is cumulative, but it is not effective on promo bosses because their health is reduced. Also, promo bosses are small in size, so Focus Fire is a good additional effect.
While waiting for Mobirix’s response to the ticket, there are other considerations for better skill swaps. First in v1.7.0, and secondly for recheck in 1.10.0. Depending on what they say, I may update this deck again when the drowning is fixed and when I get answers to possible issues with some skills and their usage.
If you don’t have Ancient Magic Circle, Radiant Drop or Rapid Strike you can trade these in for Flame Strike, Lightning Strike and Stagger respectively (dragons need sources of weakness to prolong fights and gain more total DPS and currently get Radiant Drop or Stagger). However, then your build will no longer be min-maxed and you’ll see higher yields if you bump up your Fiery Meteor Strike and Ice Strike to Arrow Rain and bring it back down to your primary for Smite/Ultimate or other sustained AOE.
Mastery Farming Deck Build
Add Element Damage is changed to add all the necessary elements, and has several variations. Double Shot can be swapped out for another Add Element DMG type, or another persistent AOE like Stagger.
If you lack a legendary or epic multi-shot, just add the magic/normal variants. Damage is not important, just hope the arrows keep falling and the healing continues.
Rapid Barrage can be included in the deck, or you can use it to build a completely separate Mastery farming deck by putting it in High Angle and Ice Vortex and Auto Ballista in Lifesteal Arrow, but most players won’t be able to do this since their Mastery will be 999 early and will be over in a few days.
The general idea is to use Ice Vortex and Burn to trigger a line, and then use Add Element DMG to apply elemental mastery gains to that line. When doing this, make it as weak as possible. Change to the lowest rarity Quiver, all HP/Evade pet pages, etc.
Make enemies too weak to kill, or make them take a while to kill. Depending on your device, you may want to kill enemies in under 20 seconds if they crash.
Physical Mastery Farm Build
Same strategy. Equip yourself with low level quivers to weaken yourself as much as possible, change all your pets to pet fragment pages to restore HP, etc., and find a stage where you can’t kill enemies too quickly depending on your gear.
If your arrow gear has enough penetration, you can also add tracks instead of the Gut Buster.
Super Arrow Afk Skill Build Rate Game
Destroy 200 mines.
550 Treasures Killed (depending on ACU)
Useful for 4P raids
If you still need mastery:
Replaced Killshot with Added Damage (lowest mastery)
Replaced explosion with additional damage (2nd lowest mastery)
Just change the stage farming. Losing this skill will affect the dungeon efficiency.
The barrier is for auto-queue 4P raids and potentially full raid parties. If you like RPG games, check out our Valiant Force 2 guide.