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- As a child, games were about casual exploration rather than challenge, which led me to grapple with the first boss of Final Fantasy X.
- Easy mode was selected as the preferred difficulty level to minimize stress and maximize the enjoyment of the immersive story.
His lifelong and tumultuous relationship with video games began with the release of Pokemon Red in 1999. The leisurely chiptune adventure found itself frustrating when I faced off against low-level gym leaders. The hordes of orcs were a bit overwhelming for a 10-year-old who wanted to be an Aragorn-level hero every time he encountered them in EA’s Lord of the Rings games, and capturing the muse in Jak and Daxter: The Precursor Legacy was a furious effort. But it’s not necessarily difficult. It wasn’t until the release of Final Fantasy 10 in 2001 that I felt its true depth, and this experience with the Square Enix title forever changed my relationship with video games.
As a 90s kid, my consoles of choice were the Game Boy Color, Advance, and PlayStation 2. Having dabbled in David Beckham Soccer, Spider-Man 2, The Warriors, etc., I’ve established that I’m mostly a casual gamer and a huge nerd. I loved jumping in and out of titles when I felt like it, and rarely saw a game fully completed. This was probably responsible for the brief but shocking time I had with Final Fantasy X. Because this was the first game I sampled where I had to pay attention to RPG mechanics and a HUD that looked like the deck of the USS Enterprise. Instead of kicking a ball, flying through skyscrapers, and arguing for fun, I was now hooked on the game.
Relationships in Final Fantasy 7 Where you play is the best part of the game.
People need people.
Final Fantasy wasn’t all about pretty hair
The Final Fantasy franchise came onto my radar after my mom stumbled upon some cool characters with pretty, dreamy visuals and great hair. Yuna has been her wallpaper for a long time. Naturally, I was curious to see if I could enjoy the same level of relaxing adventure in 10 episodes, and if I could potentially find a new franchise to obsess over.
But that dream quickly disappeared. Upon encountering the game’s first boss, Sinspawn, I began to question how the PS2 controller even worked, and for the first time in my life, I questioned my intelligence. Tidus, Lulu, and Yuna grew increasingly frustrated with me fumbling around trying to defeat the giant snake, hitting it with every attack or spell I could use, and switching characters like crazy. My whole brain had a meltdown.
Upon encountering the game’s first boss, Sinspawn, I began to question how the PS2 controller even worked, and for the first time in my life, I questioned my intelligence.
As an adult, it’s clear that I rarely run into challenges of any kind in the video games I play. It was all routine exploration and role-playing, with very little completing objectives or fighting bosses. In the end, I barely made any progress through the story because I was sailing in free roam mode.
This is probably why Sinspawn was such a huge obstacle for me. Needless to say, I never returned to Final Fantasy X. I convinced myself that if I couldn’t get through the first game, these “difficult” games had to be for adults. CEO. In fact, it predated the forbidden gameplay style that I carried with me into adulthood.
Easy Mode It’s Better to Be a Gamer
Playing games on easy mode has always carried an unnecessary stigma, and it took me a long time to accept it as my preferred difficulty. Giving in to peer pressure while playing the game on normal difficulty often gave me some unavoidable obstacles, and I ended up feeling deeply frustrated and putting the game on hold because it wasn’t fun anymore. It took me more than 20 years to realize that grueling video game challenges weren’t for me. I turned to these supernatural pockets to relax, explore, and escape. So I started playing on easy mode to minimize stress and allow me to breeze through the immersive story without getting stuck in replays. That’s just my idea of ​​a good time.
Final Fantasy 7 Rebirth gave me a moment I’ve needed for 15 years.
My heart cannot bear it.
Even playing the built-in TV games on my aunt’s UK cable provider, including Lara Croft Apocalypse and various Scooby-Doo platformers, should have been proof enough that gaming contests weren’t for me. Blood pressure in your early teens shouldn’t be that high. From a psychological perspective, a psychiatrist might be able to talk about why I avoid in-game obstacles and point to the roots of that behavior in my upbringing or general psyche. Nonetheless, my relationship with video games continued to evolve, and Final Fantasy This is broken only by cool summer nights along the coast in Tony Hawk’s American Wasteland. Suffice it to say that none of Ali’s goals were achieved.
Playing games on easy mode has always carried an unnecessary stigma, and it took me a long time to accept it as my preferred difficulty.
What got me back into gaming was getting an Xbox One (despite growing up with a PlayStation, consoles have suddenly changed) so I could play tons of games with friends across genres like Musical Chairs. But it wasn’t until I received a free copy of Assassin’s Creed Origins in a bag of Doritos that I truly felt the magic of the game again. From there, more gamers came into my life and introduced me to the fun side of the hobby once again, and a free copy of Origins also made me fall in love with the Ubisoft franchise. After 10 years of being nervous that I would run away from a game because it was too difficult, I started ignoring any feelings of failure or inadequacy by quickly selecting easy mode every time I started a game, and never looked back.
I fell in love with Kalm from Final Fantasy 7 Rebirth thanks to Akira’s performance.
This easily missed set piece is incredibly moving.
Final Fantasy X/X-2 HD
- released
- March 18, 2014
- developer
- square enix